Transparent

Transparent · hash 2904148 · monster

Level
1
Race
Human
Kind
monster

Base stats

level
1
str
70
int
1
dex
1
vit
2
hp
20
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 20.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Chaos_RaidsEasy1,0001,7502,2503,0003,7504,5004,7505,0001
MythRaidsEasy203545607590951001
NightmareSide_1_02_AEasy000000001
NightmareSide_1_02_AChallenge10101010101010101
NormalScenarioEasy20354560606060601
NormalScenarioNormal20354560606060601
NormalScenarioDifficult20354560606060601
NightmareScenarioEasy000000001
NightmareScenarioChallenge20202020202020201
MythRaidEasy203545607590951001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Unidentified item (table 0)unidentified
Jewel type 0jewel7
Jewel type 1jewel5
Jewel type 2jewel3

Appears in

Properties

Name
Transparent
Class
Thrower
Race
Human
Npc Type
Leader
Lv
1
Exp
0
Radius
8
Sight
1
Attack Range
1
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
LeaderD0
Element
PHYSICAL
Special Dead
Description
투명 NPC
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0
Display Name Token
$Npcs.Transparent_DisplayName$

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INVINCIBLE

Glow Color

0, 0, 0, 0

Default Meshs