- Level
- 1
- Race
- Human
- Kind
- monster
Base stats
- level
- 1
- str
- 70
- int
- 1
- dex
- 1
- vit
- 2
- hp
- 20
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 20.
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Unidentified item (table 0) | — | unidentified | — |
| Jewel type 0 | — | jewel | 7 |
| Jewel type 1 | — | jewel | 5 |
| Jewel type 2 | — | jewel | 3 |
Properties
- Name
- Transparent
- Class
- Thrower
- Race
- Human
- Npc Type
- Leader
- Lv
- 1
- Exp
- 0
- Radius
- 8
- Sight
- 1
- Attack Range
- 1
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- LeaderD0
- Element
- PHYSICAL
- Special Dead
- Description
- 투명 NPC
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Transparent_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | INVINCIBLE | — | — |
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- Name
- Transparent
- Template Name
- Gate
- Action List Name
- Transparent
- Class
- Thrower
- Display Name
- Race
- Human
- Npc Type
- Leader
- Lv
- 1
- Exp
- 0
- Radius
- 8
- Sight
- 1
- Attack Range
- 1
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- LeaderD0
- Element
- PHYSICAL
- Animation Path
- Animation/MapObject/Gate/GateTransparent.xml
- Effect Category
- Hard
- Special Dead
- Description
- 투명 NPC
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Transparent_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | INVINCIBLE | — | — |