Wolf

Test_WolfTutorialLv001 · hash 29689414 · monster

Level
1
Race
Monster
Kind
monster

Base stats

level
1
str
70
int
1
dex
1
vit
2
hp
20
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 20.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Tutorial2020202020202020

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 0jewel5
Jewel type 1jewel3

Appears in

Properties

Name
Test_WolfTutorialLv001
Class
Default
Display Name
Wolf
Race
Monster
Npc Type
Normal
Lv
1
Exp
0
Radius
9.5
Sight
70
Attack Range
35
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Start
Basic Stat
NormalD0
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0
Display Name Token
$Npcs.Test_WolfTutorialLv001_DisplayName$

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
15
Skill NameProbability
DashAtk0.2
StepLeft0.4
StepRight0.4
35
Skill NameProbability
DashAtk0.1
StepLeft0.1
StepRight0.1
Aggressive Skills

States

Glow Color

1, 1, 1, 1

Default Meshs