- Level
- 1000
- Race
- Human
- Kind
- boss
Base stats
- level
- 1000
- str
- 8000
- int
- 8000
- dex
- 8000
- vit
- 785400
- hp
- 7854000
- mp
- 80000
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 7,854,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| Doom_Citadel | Easy | 7,854,000 | 10,471,998 | 13,089,995 | 15,708,000 | 15,708,000 | 15,708,000 | 15,708,000 | 15,708,000 | 1 |
| Doom_Citadel | Normal | 15,708,000 | 20,943,996 | 26,179,990 | 31,416,000 | 31,416,000 | 31,416,000 | 31,416,000 | 31,416,000 | 1 |
| Doom_Citadel | Difficult | 23,562,000 | 31,416,000 | 39,270,000 | 47,124,000 | 47,124,000 | 47,124,000 | 47,124,000 | 47,124,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
| Jewel type 6 | — | jewel | 5 |
Properties
- Name
- SoldinLv90_Challenge
- Class
- Default
- Display Name
- Soldin
- Race
- Human
- Npc Type
- Semi Boss
- Lv
- 1000
- Exp
- 1
- Radius
- 14
- Sight
- 130
- Attack Range
- 120
- Debuff Resistance
- 1
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand2
- Basic Stat
- RaidMechanic
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- No
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0.5
- Normal Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk01 | 0.7 | | Atk05 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Atk02 | 0.5 | | Atk04 | 0.5 |
|
| 90 | | Skill Name | Probability |
| Atk03 | 0.5 | | Atk04 | 0.5 |
|
- Aggressive Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk05 | 0.7 | | Atk01 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Ready | 0.1 | | Atk04 | 0.9 |
|
| 120 | | Skill Name | Probability |
| Atk06 | 0.4 | | Atk05 | 0.5 | | Ready | 0.1 |
|
Open this tab to load the model.
- Name
- SoldinLv90_Challenge
- Template Name
- Soldin_RaidMechanic
- Action List Name
- Soldin_RaidMechanic
- Class
- Default
- Display Name
- Soldin
- Race
- Human
- Npc Type
- Semi Boss
- Lv
- 1000
- Exp
- 1
- Radius
- 14
- Sight
- 130
- Attack Range
- 120
- Debuff Resistance
- 1
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Stand2
- Basic Stat
- RaidMechanic
- Element
- PHYSICAL
- Animation Path
- Animation/Boss/Soldin/Soldin_RaidMechanic.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- No
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.SoldinLv90_DisplayName$
Jewels
| Type | Cnt |
| 1 | 25 |
| 2 | 20 |
| 3 | 15 |
| 4 | 15 |
| 4 | 10 |
| 5 | 5 |
| 6 | 5 |
Offensive Skills
- Aggressive Mode
- 0.5
- Normal Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk01 | 0.7 | | Atk05 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Atk02 | 0.5 | | Atk04 | 0.5 |
|
| 90 | | Skill Name | Probability |
| Atk03 | 0.5 | | Atk04 | 0.5 |
|
- Aggressive Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk05 | 0.7 | | Atk01 | 0.3 |
|
| 70 | | Skill Name | Probability |
| Ready | 0.1 | | Atk04 | 0.9 |
|
| 120 | | Skill Name | Probability |
| Atk06 | 0.4 | | Atk05 | 0.5 | | Ready | 0.1 |
|
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0