Soldin

SoldinLv90 · hash 37477052 · boss

Level
90
Race
Human
Kind
boss

Base stats

level
90
str
25000
int
1
dex
1
vit
1250000
hp
12500000
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 12,500,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NightmareScenarioEasy125,000125,000125,000125,000125,000125,000125,000125,0001
NightmareScenarioChallenge12,500,00012,500,00012,500,00012,500,00012,500,00012,500,00012,500,00012,500,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Unidentified item (table Quest_Ep6_St10_SoldinHonorBox_D1)unidentified
Jewel type 1jewel25
Jewel type 2jewel20
Jewel type 3jewel15
Jewel type 4jewel15
Jewel type 4jewel10
Jewel type 5jewel5
Jewel type 6jewel5

Appears in

Properties

Name
SoldinLv90
Class
Default
Display Name
Soldin
Race
Human
Npc Type
Episode Boss
Lv
90
Exp
265898
Radius
14
Sight
130
Attack Range
120
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand2
Basic Stat
EpisodeBossD1
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0.5
Normal Skills
RangeSkills
40
Skill NameProbability
Atk010.7
Atk050.3
70
Skill NameProbability
Atk020.5
Atk040.5
90
Skill NameProbability
Atk030.5
Atk040.5
Aggressive Skills
RangeSkills
40
Skill NameProbability
Atk050.7
Atk010.3
70
Skill NameProbability
Ready0.1
Atk040.9
120
Skill NameProbability
Atk060.4
Atk050.5
Ready0.1

States

start Timeend Timetypeparamsoptional States
00DEFENCE
keyvalue
type0
probability0.02
00DEFENCE
keyvalue
type7
probability0.05

Glow Color

0, 0, 0, 0

Default Meshs