- Level
- 1
- Race
- Instrument
- Kind
- monster
Base stats
- level
- 1
- str
- 240
- int
- 1
- dex
- 1
- vit
- 27
- hp
- 270
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 270.
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Unidentified item (table 0) | — | unidentified | — |
Properties
- Name
- ShootDownProjectileTower
- Class
- Tower
- Race
- Instrument
- Npc Type
- Normal
- Lv
- 1
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- AtkDelayLong
- Basic Stat
- StageBossD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |
Open this tab to load the model.
- Name
- ShootDownProjectileTower
- Template Name
- Tower
- Action List Name
- FixedTower5
- Class
- Tower
- Display Name
- Race
- Instrument
- Npc Type
- Normal
- Lv
- 1
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- AtkDelayLong
- Basic Stat
- StageBossD0
- Element
- PHYSICAL
- Animation Path
- Animation/Instrument/TowerBasic/TowerBasicTransparent.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.ShootDownProjectileTower_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |