RaidFireLv080
- Level
- 80
- Race
- Human
- Kind
- monster
Base stats
- level
- 80
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 50000
- hp
- 500000
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
|---|---|
| Fire | 400 |
| Water | 400 |
| Ice | -4000 |
| Lightning | 400 |
| Land | 400 |
| Wind | 400 |
| Poison | 400 |
| Light | 400 |
| Curse | 400 |
| Physical | 400 |
| Independence | 400 |
HP by party size
Base HP 500,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
|---|---|---|---|---|---|---|---|---|---|---|
| Chaos_Raids | Easy | 25,000,000 | 43,750,000 | 56,250,000 | 75,000,000 | 93,750,000 | 112,500,000 | 118,750,000 | 125,000,000 | 1 |
| MythRaids | Easy | 500,000 | 875,000 | 1,125,000 | 1,500,000 | 1,875,000 | 2,250,000 | 2,375,000 | 2,500,000 | 1 |
| NightmareSide_1_02_A | Easy | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 1 |
| NightmareSide_1_02_A | Challenge | 250,000 | 250,000 | 250,000 | 250,000 | 250,000 | 250,000 | 250,000 | 250,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Appears in
- Balmotte (Chaos) monster
- Balmotte (Myth) monster
- Tumgalad Entrance monster
Properties
- Name
- RaidFireLv080
- Class
- Default
- Race
- Human
- Npc Type
- Normal
- Lv
- 80
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Ep1Raid_Fire01
- Basic Stat
- NormalD1
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.RaidFireLv080_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
—Glow Color
1, 1, 1, 1Default Meshs
—- Name
- RaidFireLv080
- Template Name
- ClearNpc
- Action List Name
- ClearNpc
- Class
- Default
- Display Name
- Race
- Human
- Npc Type
- Normal
- Lv
- 80
- Exp
- 0
- Radius
- 1
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Ep1Raid_Fire01
- Basic Stat
- NormalD1
- Element
- PHYSICAL
- Animation Path
- Animation/MapObject/FireWood/FireWood.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.RaidFireLv080_DisplayName$
Items
—Unidentified Items
Jewels
—Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —