RaidFireLv080

RaidFireLv080 · hash 27479420 · monster

Level
80
Race
Human
Kind
monster

Base stats

level
80
str
25000
int
1
dex
1
vit
50000
hp
500000
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire400
Water400
Ice-4000
Lightning400
Land400
Wind400
Poison400
Light400
Curse400
Physical400
Independence400

HP by party size

Base HP 500,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Chaos_RaidsEasy25,000,00043,750,00056,250,00075,000,00093,750,000112,500,000118,750,000125,000,0001
MythRaidsEasy500,000875,0001,125,0001,500,0001,875,0002,250,0002,375,0002,500,0001
NightmareSide_1_02_AEasy5,0005,0005,0005,0005,0005,0005,0005,0001
NightmareSide_1_02_AChallenge250,000250,000250,000250,000250,000250,000250,000250,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Appears in

Properties

Name
RaidFireLv080
Class
Default
Race
Human
Npc Type
Normal
Lv
80
Exp
0
Radius
1
Sight
0
Attack Range
0
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Ep1Raid_Fire01
Basic Stat
NormalD1
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0
Display Name Token
$Npcs.RaidFireLv080_DisplayName$

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

Glow Color

1, 1, 1, 1

Default Meshs