RaidFireEliteLv080

RaidFireEliteLv080 · hash 25024235 · monster

Level
80
Race
Human
Kind
monster

Base stats

level
80
str
25000
int
1
dex
1
vit
100000
hp
1000000
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire400
Water400
Ice-4000
Lightning400
Land400
Wind400
Poison400
Light400
Curse400
Physical400
Independence400

HP by party size

Base HP 1,000,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Chaos_RaidsEasy50,000,00087,500,000112,500,000150,000,000187,500,000225,000,000237,500,000250,000,0001
MythRaidsEasy1,000,0001,750,0002,250,0003,000,0003,750,0004,500,0004,750,0005,000,0001
NightmareSide_1_02_AEasy10,00010,00010,00010,00010,00010,00010,00010,0001
NightmareSide_1_02_AChallenge500,000500,000500,000500,000500,000500,000500,000500,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Appears in

Properties

Name
RaidFireEliteLv080
Class
Default
Race
Human
Npc Type
Elite
Lv
80
Exp
0
Radius
1
Sight
0
Attack Range
0
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Ep1Raid_Fire01
Basic Stat
EliteD1
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0
Display Name Token
$Npcs.RaidFireEliteLv080_DisplayName$

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

Glow Color

1, 1, 1, 1

Default Meshs