- Level
- 68
- Race
- Human
- Kind
- monster
Base stats
- level
- 68
- str
- 4080
- int
- 68
- dex
- 68
- vit
- 3900
- hp
- 39000
- mp
- 680
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 39,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| MythTower2 | Easy | 39,000 | 68,250 | 87,750 | 117,000 | 117,000 | 117,000 | 117,000 | 117,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Name
- NormalTowerMercenaryCrossbow_ALv072
- Class
- Default
- Display Name
- Rebel Commander
- Race
- Human
- Npc Type
- Normal
- Lv
- 68
- Exp
- 5000
- Radius
- 9
- Sight
- 500
- Attack Range
- 110
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- SemiBossD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.NormalTowerMercenaryCrossbow_ALv072_DisplayName$
Offensive Skills
- Aggressive Mode
- 0.9
- Normal Skills
| Range | Skills |
| 50 | | Skill Name | Probability |
| Atk03_aReady | 0.7 |
|
| 110 | | Skill Name | Probability |
| Atk01A_01 | 0.7 |
|
- Aggressive Skills
| Range | Skills |
| 35 | | Skill Name | Probability |
| Atk01_a | 0.5 | | Atk03_aReady | 0.5 |
|
| 65 | | Skill Name | Probability |
| Atk01_a | 0.5 | | Atk02_Ready | 0.5 |
|
| 110 | | Skill Name | Probability |
| Atk01A_01 | 0.5 | | Atk01_a | 0.5 |
|
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |
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- Name
- NormalTowerMercenaryCrossbow_ALv072
- Template Name
- MercenaryCrossbow
- Action List Name
- MercenaryCrossbow
- Class
- Default
- Display Name
- Rebel Commander
- Race
- Human
- Npc Type
- Normal
- Lv
- 68
- Exp
- 5000
- Radius
- 9
- Sight
- 500
- Attack Range
- 110
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- SemiBossD0
- Element
- PHYSICAL
- Animation Path
- Animation/Human/Mercenary/MercenaryCrossbow/MercenaryCrossBow_a.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.NormalTowerMercenaryCrossbow_ALv072_DisplayName$
Offensive Skills
- Aggressive Mode
- 0.9
- Normal Skills
| Range | Skills |
| 50 | | Skill Name | Probability |
| Atk03_aReady | 0.7 |
|
| 110 | | Skill Name | Probability |
| Atk01A_01 | 0.7 |
|
- Aggressive Skills
| Range | Skills |
| 35 | | Skill Name | Probability |
| Atk01_a | 0.5 | | Atk03_aReady | 0.5 |
|
| 65 | | Skill Name | Probability |
| Atk01_a | 0.5 | | Atk02_Ready | 0.5 |
|
| 110 | | Skill Name | Probability |
| Atk01A_01 | 0.5 | | Atk01_a | 0.5 |
|
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |