Shadow of Nightmare

MythBoss_NightMareLv750 · hash 63594137 · boss

Level
750
Race
Giant
Kind
boss

Base stats

level
750
str
90530
int
750
dex
750
vit
255000
hp
2550000
mp
7500
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 2,550,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
RichnessForestEasy2,550,0004,462,5005,737,5007,650,0009,562,5009,562,5009,562,5009,562,5001
RichnessForestNormal12,750,00022,312,50028,687,50038,250,00047,812,50047,812,50047,812,50047,812,5001
RichnessForestDifficult51,000,00089,250,000114,750,000153,000,000191,250,000191,250,000191,250,000191,250,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 1jewel25
Jewel type 2jewel20
Jewel type 3jewel15
Jewel type 4jewel10
Jewel type 5jewel5

Appears in

Properties

Name
MythBoss_NightMareLv750
Class
Default
Display Name
Shadow of Nightmare
Race
Giant
Npc Type
Episode Boss
Lv
750
Exp
980000
Radius
10
Sight
100
Attack Range
80
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
MythEpisodeBossD0
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
40
Skill NameProbability
Atk010.4
AtkRun010.4
80
Skill NameProbability
Atk020.2
Angry0.2
AtkRun010.4
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1DETECTINVISIBLE
00DEFENCE
keyvalue
type0
probability0.1
00DEFENCE
keyvalue
type7
probability0.1
00DEFENCE
keyvalue
type1
probability0.1

Glow Color

1, 1, 1, 1

Default Meshs