- Level
- 550
- Race
- Giant
- Kind
- boss
Base stats
- level
- 550
- str
- 54280
- int
- 550
- dex
- 550
- vit
- 175500
- hp
- 1755000
- mp
- 5500
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 1,755,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| RichnessForest | Easy | 1,755,000 | 3,071,250 | 3,948,750 | 5,265,000 | 6,581,250 | 6,581,250 | 6,581,250 | 6,581,250 | 1 |
| RichnessForest | Normal | 8,775,000 | 15,356,250 | 19,743,750 | 26,325,000 | 32,906,250 | 32,906,250 | 32,906,250 | 32,906,250 | 1 |
| RichnessForest | Difficult | 35,100,000 | 61,425,000 | 78,975,000 | 105,300,000 | 131,625,000 | 131,625,000 | 131,625,000 | 131,625,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 1 | — | jewel | 25 |
| Jewel type 2 | — | jewel | 20 |
| Jewel type 3 | — | jewel | 15 |
| Jewel type 4 | — | jewel | 10 |
| Jewel type 5 | — | jewel | 5 |
Properties
- Name
- MythBoss_NightMareLv550
- Class
- Default
- Display Name
- Shadow of Nightmare
- Race
- Giant
- Npc Type
- Episode Boss
- Lv
- 550
- Exp
- 780000
- Radius
- 10
- Sight
- 100
- Attack Range
- 80
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- MythEpisodeBossD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk01 | 0.4 | | AtkRun01 | 0.4 |
|
| 80 | | Skill Name | Probability |
| Atk02 | 0.2 | | Angry | 0.2 | | AtkRun01 | 0.4 |
|
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.1 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.1 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 1 | | probability | 0.1 |
| — |
Open this tab to load the model.
- Name
- MythBoss_NightMareLv550
- Template Name
- MythBoss_NightMare
- Action List Name
- MythBoss_NightMare
- Class
- Default
- Display Name
- Shadow of Nightmare
- Race
- Giant
- Npc Type
- Episode Boss
- Lv
- 550
- Exp
- 780000
- Radius
- 10
- Sight
- 100
- Attack Range
- 80
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- MythEpisodeBossD0
- Element
- PHYSICAL
- Animation Path
- animation/myth/nightmare/nightmare_2.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.MythBoss_NightMareLv550_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 40 | | Skill Name | Probability |
| Atk01 | 0.4 | | AtkRun01 | 0.4 |
|
| 80 | | Skill Name | Probability |
| Atk02 | 0.2 | | Angry | 0.2 | | AtkRun01 | 0.4 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | DETECTINVISIBLE | — | — |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.1 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.1 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 1 | | probability | 0.1 |
| — |