Jungle Gorilla

JungleGorillaNormalLv061 · hash 19730227 · monster

Level
61
Race
Animal
Kind
monster

Base stats

level
61
str
25000
int
1
dex
1
vit
75000
hp
750000
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 750,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
NightmareScenarioEasy7,5007,5007,5007,5007,5007,5007,5007,5001
NightmareScenarioChallenge750,000750,000750,000750,000750,000750,000750,000750,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Potion Box0.04%item
Shabby Bag 72.1%item
Reagent Box1.5%item
Jewel type 0jewel15
Jewel type 1jewel12
Jewel type 2jewel9
Jewel type 3jewel6
Jewel type 4jewel3

Appears in

Properties

Name
JungleGorillaNormalLv061
Class
Default
Display Name
Jungle Gorilla
Race
Animal
Npc Type
Rare
Lv
61
Exp
284
Radius
11
Sight
90
Attack Range
70
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
LeaderD1
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
40
Skill NameProbability
ReadyBasicAtk010.4
ReadyBasicAtk020.3
Dumbling0.2
70
Skill NameProbability
ReadyBasicAtk010.2
Emotion010.1
ShortRun10.2
ShortRun20.5
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INCSTAT
keyvalue
value134
categoryATKMAX
typeAMOUNT
0-1INCSTAT
keyvalue
value134
categoryATKMIN
typeAMOUNT
00DEFENCE
keyvalue
type0
probability0.01
00DEFENCE
keyvalue
type7
probability0.04

Glow Color

0, 0, 0, 0

Default Meshs