Great King Slime

EventSquareSlimeBoss_King · hash 13850140 · boss

Level
30
Race
Monster
Kind
boss

Base stats

level
30
str
50000
int
1
dex
1
vit
1000
hp
10000
mp
10
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 10,000.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Event_SquareEasy10,00010,00010,00010,00010,00010,00010,00010,0001

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 1jewel20
Jewel type 2jewel16
Jewel type 3jewel12
Jewel type 4jewel8
Jewel type 5jewel4

Appears in

Properties

Name
EventSquareSlimeBoss_King
Class
Default
Display Name
Great King Slime
Race
Monster
Npc Type
Stage Boss
Lv
30
Exp
8640
Radius
40
Sight
100
Attack Range
70
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
Event_Square
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
70
Skill NameProbability
RangeAtk010.3
RangeAtk020.2
Spell010.1
RangeAtk030.4
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INCSTAT
keyvalue
value20
categoryATKMAX
typeAMOUNT
00DEFENCE
keyvalue
type7
probability0.1
00DEFENCE
keyvalue
type0
probability0.1
00DEFENCE
keyvalue
type1
probability0.1

Glow Color

1, 1, 1, 1

Default Meshs