- Level
- 66
- Race
- Monster
- Kind
- monster
Base stats
- level
- 66
- str
- 2930
- int
- 66
- dex
- 66
- vit
- 1352
- hp
- 13520
- mp
- 660
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 13,520.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| MythRaids | Easy | 13,520 | 23,660 | 30,420 | 40,560 | 50,700 | 60,840 | 64,220 | 67,600 | 1 |
| Training | | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | |
| NormalScenario | Easy | 13,520 | 23,660 | 30,420 | 40,560 | 40,560 | 40,560 | 40,560 | 40,560 | 1 |
| NormalScenario | Normal | 13,520 | 23,660 | 30,420 | 40,560 | 40,560 | 40,560 | 40,560 | 40,560 | 1 |
| NormalScenario | Difficult | 13,520 | 23,660 | 30,420 | 40,560 | 40,560 | 40,560 | 40,560 | 40,560 | 1 |
| NightmareScenario | Easy | 135 | 135 | 135 | 135 | 135 | 135 | 135 | 135 | 1 |
| NightmareScenario | Challenge | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 13,520 | 1 |
| SupplementaryStory01 | Easy | 13,520 | 23,660 | 30,420 | 40,560 | 40,560 | 40,560 | 40,560 | 40,560 | 1 |
| SupplementaryStory02 | Easy | 13,520 | 23,660 | 23,660 | 23,660 | 23,660 | 23,660 | 23,660 | 23,660 | 1 |
| NightmareRaid_5_01 | Easy | 135 | 135 | 135 | 135 | 135 | 135 | 135 | 135 | 1 |
| NightmareRaid_5_01 | Challenge | 6,760 | 6,760 | 6,760 | 6,760 | 6,760 | 6,760 | 6,760 | 6,760 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Properties
- Name
- Ep6StageQuakeFall
- Class
- Default
- Race
- Monster
- Npc Type
- Normal
- Lv
- 66
- Exp
- 0
- Radius
- 10
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Ep6StageQuakeFall01
- Basic Stat
- EliteD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |
Open this tab to load the model.
- Name
- Ep6StageQuakeFall
- Template Name
- Ep6Etc
- Action List Name
- Ep6Etc
- Class
- Default
- Display Name
- Race
- Monster
- Npc Type
- Normal
- Lv
- 66
- Exp
- 0
- Radius
- 10
- Sight
- 0
- Attack Range
- 0
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Ep6StageQuakeFall01
- Basic Stat
- EliteD0
- Element
- PHYSICAL
- Animation Path
- Animation/Projectiles/BonC/BonC.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Ep6StageQuakeFall_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
| 0 | -1 | INVINCIBLE | — | — |