Shadow of Nightmare

DoomTower_NightMareLv1450 · hash 17609482 · boss

Level
25
Race
Giant
Kind
boss

Base stats

level
25
str
158160
int
0
dex
0
vit
34147304
hp
341473024
mp
0
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 341,473,024.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
DoomTowerEasy341,473,024597,577,792768,314,3041,024,419,0721,024,419,0721,024,419,0721,024,419,0721,024,419,0721

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 1jewel25
Jewel type 2jewel20
Jewel type 3jewel15
Jewel type 4jewel15
Jewel type 4jewel10
Jewel type 5jewel5
Jewel type 6jewel5

Appears in

Properties

Name
DoomTower_NightMareLv1450
Class
Default
Display Name
Shadow of Nightmare
Race
Giant
Npc Type
Episode Boss
Lv
25
Exp
2900000
Radius
10
Sight
500
Attack Range
110
Debuff Resistance
0
Ignore Hate
No
Recognizeable By Enemy
Yes
Start Action
Stand
Basic Stat
DoomTower
Element
PHYSICAL
Special Dead
Description
Use Glow
No
Give Item To All Player
Yes
Max Damage Per Hit
0

Offensive Skills

Aggressive Mode
0
Normal Skills
RangeSkills
50
Skill NameProbability
Atk010.5
AtkRun010.5
80
Skill NameProbability
Atk020.4
Angry0.4
AtkRun010.3
100
Skill NameProbability
Atk020.4
Angry0.4
AtkRun010.3
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1INCSTAT
keyvalue
value414000
categoryATKMAX
typeAMOUNT
0-1INCSTAT
keyvalue
value414000
categoryATKMIN
typeAMOUNT
00DEFENCE
keyvalue
type0
probability0.1
00DEFENCE
keyvalue
type7
probability0.1
00DEFENCE
keyvalue
type1
probability0.1
0-1DETECTINVISIBLE

Glow Color

1, 1, 1, 1

Default Meshs