Swordsman of Light

DoomGateway_SwordLv900 · hash 14542294 · monster

Level
900
Race
Monster
Kind
monster

Base stats

level
900
str
59810
int
900
dex
900
vit
60518
hp
605180
mp
9000
element
PHYSICAL

Resistances

Damage typeResistance
Fire0
Water0
Ice0
Lightning0
Land0
Wind0
Poison0
Light0
Curse0
Physical0
Independence0

HP by party size

Base HP 605,180.

Stage groupDifficulty1p2p3p4p5p6p7p8pExp ×
Doom_GatewayEasy121,036211,813272,331363,108453,885453,885453,885453,8851
Doom_GatewayNormal726,2161,270,8781,633,9862,178,6482,723,3102,723,3102,723,3102,723,3101
Doom_GatewayDifficult2,541,7564,448,0735,718,9517,625,2689,531,5859,531,5859,531,5859,531,5851

hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.

Drops

ItemChanceKindCount
Jewel type 0jewel5
Jewel type 1jewel3

Appears in

Properties

Name
DoomGateway_SwordLv900
Class
Default
Display Name
Swordsman of Light
Race
Monster
Npc Type
Normal
Lv
900
Exp
0
Radius
10
Sight
10
Attack Range
10
Debuff Resistance
0
Ignore Hate
Yes
Recognizeable By Enemy
Yes
Start Action
Start
Basic Stat
Myth
Element
PHYSICAL
Special Dead
Description
Use Glow
Yes
Give Item To All Player
Yes
Max Damage Per Hit
0
Display Name Token
$Npcs.DoomGateway_SwordLv900_DisplayName$

Offensive Skills

Aggressive Mode
0
Normal Skills
Aggressive Skills

States

start Timeend Timetypeparamsoptional States
0-1PASSABLE

Glow Color

1, 1, 1, 1

Default Meshs