- Level
- 900
- Race
- Monster
- Kind
- monster
Base stats
- level
- 900
- str
- 59810
- int
- 900
- dex
- 900
- vit
- 60518
- hp
- 605180
- mp
- 9000
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 605,180.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| Doom_Gateway | Easy | 121,036 | 211,813 | 272,331 | 363,108 | 453,885 | 453,885 | 453,885 | 453,885 | 1 |
| Doom_Gateway | Normal | 726,216 | 1,270,878 | 1,633,986 | 2,178,648 | 2,723,310 | 2,723,310 | 2,723,310 | 2,723,310 | 1 |
| Doom_Gateway | Difficult | 2,541,756 | 4,448,073 | 5,718,951 | 7,625,268 | 9,531,585 | 9,531,585 | 9,531,585 | 9,531,585 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Name
- DoomGateway_SwordLv900
- Class
- Default
- Display Name
- Swordsman of Light
- Race
- Monster
- Npc Type
- Normal
- Lv
- 900
- Exp
- 0
- Radius
- 10
- Sight
- 10
- Attack Range
- 10
- Debuff Resistance
- 0
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Start
- Basic Stat
- Myth
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.DoomGateway_SwordLv900_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |
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- Name
- DoomGateway_SwordLv900
- Template Name
- DoomGateway_Sword
- Action List Name
- DoomGateway_Sworda
- Class
- Default
- Display Name
- Swordsman of Light
- Race
- Monster
- Npc Type
- Normal
- Lv
- 900
- Exp
- 0
- Radius
- 10
- Sight
- 10
- Attack Range
- 10
- Debuff Resistance
- 0
- Ignore Hate
- Yes
- Recognizeable By Enemy
- Yes
- Start Action
- Start
- Basic Stat
- Myth
- Element
- PHYSICAL
- Animation Path
- Animation/Myth/Myth6_Warrior/Myth6_Warrior.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.DoomGateway_SwordLv900_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
- —
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | -1 | PASSABLE | — | — |