- Level
- 1
- Race
- Monster
- Kind
- boss
Base stats
- level
- 1
- str
- 300000
- int
- 1
- dex
- 1
- vit
- 5000000
- hp
- 50000000
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 50,000,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| Chaos_Raids | Easy | 2,500,000,000 | 4,375,000,064 | 5,624,999,936 | 7,500,000,256 | 9,374,999,552 | 11,249,999,872 | 11,875,000,320 | 12,499,999,744 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Drops
| Item | Chance | Kind | Count |
 | Reagent Box | 2.6% | item | — |
| Jewel type 0 | — | jewel | 5 |
| Jewel type 1 | — | jewel | 3 |
Properties
- Name
- Chaos_RaidJungleSlimeYLv080
- Class
- Default
- Display Name
- Dark Slime
- Race
- Monster
- Npc Type
- Stage Boss
- Lv
- 1
- Exp
- 370
- Radius
- 7
- Sight
- 100
- Attack Range
- 80
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- Chaos_Raids
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Chaos_RaidJungleSlimeYLv080_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 45 | | Skill Name | Probability |
| Ep4Atk01 | 0.2 | | Ep4Atk02 | 0.5 | | DashAtk2 | 0.3 |
|
| 80 | | Skill Name | Probability |
| Ep4Atk02 | 0.4 | | DashAtk1 | 0.2 | | DashAtk2 | 0.4 |
|
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.04 |
| — |
Glow Color
0.55, 0.2, 1, 1
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- Name
- Chaos_RaidJungleSlimeYLv080
- Template Name
- Chaos_Ep4Slime
- Action List Name
- Ep4EliteSlime
- Class
- Default
- Display Name
- Dark Slime
- Race
- Monster
- Npc Type
- Stage Boss
- Lv
- 1
- Exp
- 370
- Radius
- 7
- Sight
- 100
- Attack Range
- 80
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- Chaos_Raids
- Element
- PHYSICAL
- Animation Path
- Animation/Monster/Slime/Chaos_JungleSlimeElite.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- Yes
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.Chaos_RaidJungleSlimeYLv080_DisplayName$
Items
| Probability | Name |
| 0.03 | ReagentBox001 |
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 45 | | Skill Name | Probability |
| Ep4Atk01 | 0.2 | | Ep4Atk02 | 0.5 | | DashAtk2 | 0.3 |
|
| 80 | | Skill Name | Probability |
| Ep4Atk02 | 0.4 | | DashAtk1 | 0.2 | | DashAtk2 | 0.4 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.04 |
| — |
Glow Color
0.55, 0.2, 1, 1