- Level
- 36
- Race
- Animal
- Kind
- monster
Base stats
- level
- 36
- str
- 25000
- int
- 1
- dex
- 1
- vit
- 100000
- hp
- 1000000
- mp
- 10
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 1,000,000.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NightmareScenario | Easy | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 1 |
| NightmareScenario | Challenge | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Properties
- Name
- BearEliteLv036
- Class
- Default
- Display Name
- Bear
- Race
- Animal
- Npc Type
- Elite
- Lv
- 36
- Exp
- 228
- Radius
- 10
- Sight
- 100
- Attack Range
- 20
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- EliteD1
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 20 | | Skill Name | Probability |
| Atk01 | 0.2 | | Atk02 | 0.2 | | Atk04 | 0.2 | | Atk03_a | 0.3 |
|
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.02 |
| — |
Open this tab to load the model.
- Name
- BearEliteLv036
- Template Name
- Bear
- Action List Name
- Bear
- Class
- Default
- Display Name
- Bear
- Race
- Animal
- Npc Type
- Elite
- Lv
- 36
- Exp
- 228
- Radius
- 10
- Sight
- 100
- Attack Range
- 20
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- EliteD1
- Element
- PHYSICAL
- Animation Path
- Animation/Animal/Gom/GomBasic.xml
- Effect Category
- Soft
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.BearEliteLv036_DisplayName$
Items
| Probability | Name |
| 0 | PotionBox01 |
| 0 | Rare02_New_4 |
| 0.02 | Basic_4 |
| 0.01 | ReagentBox001 |
| 0.01 | Quest_Apoc_EP1_AssistItem |
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 20 | | Skill Name | Probability |
| Atk01 | 0.2 | | Atk02 | 0.2 | | Atk04 | 0.2 | | Atk03_a | 0.3 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.02 |
| — |