- Level
- 55
- Race
- Monster
- Kind
- monster
Base stats
- level
- 55
- str
- 1520
- int
- 55
- dex
- 55
- vit
- 401
- hp
- 4010
- mp
- 550
- element
- PHYSICAL
Resistances
| Damage type | Resistance |
| Fire | 0 |
| Water | 0 |
| Ice | 0 |
| Lightning | 0 |
| Land | 0 |
| Wind | 0 |
| Poison | 0 |
| Light | 0 |
| Curse | 0 |
| Physical | 0 |
| Independence | 0 |
HP by party size
Base HP 4,010.
| Stage group | Difficulty | 1p | 2p | 3p | 4p | 5p | 6p | 7p | 8p | Exp × |
| NormalScenario | Easy | 4,010 | 7,018 | 9,023 | 12,030 | 12,030 | 12,030 | 12,030 | 12,030 | 1 |
| NormalScenario | Normal | 4,010 | 7,018 | 9,023 | 12,030 | 12,030 | 12,030 | 12,030 | 12,030 | 1 |
| NormalScenario | Difficult | 4,010 | 7,018 | 9,023 | 12,030 | 12,030 | 12,030 | 12,030 | 12,030 | 1 |
hp[n] = base HP × HpFactors[n − 1] for a party of n, as ObjectPool::CreateNPC computes it.
Properties
- Name
- AncientIceElementalThrowerLv055
- Class
- Dn D
- Display Name
- Guardian of Sacred Blue Animal
- Race
- Monster
- Npc Type
- Normal
- Lv
- 55
- Exp
- 5135
- Radius
- 6
- Sight
- 70
- Attack Range
- 60
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.AncientIceElementalThrowerLv055_DisplayName$
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 60 | | Skill Name | Probability |
| Special01 | 0.5 |
|
- Aggressive Skills
- —
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.02 |
| — |
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- Name
- AncientIceElementalThrowerLv055
- Template Name
- IceElemental
- Action List Name
- IceElemental
- Class
- Dn D
- Display Name
- Guardian of Sacred Blue Animal
- Race
- Monster
- Npc Type
- Normal
- Lv
- 55
- Exp
- 5135
- Radius
- 6
- Sight
- 70
- Attack Range
- 60
- Debuff Resistance
- 0
- Ignore Hate
- No
- Recognizeable By Enemy
- Yes
- Start Action
- Stand
- Basic Stat
- NormalD0
- Element
- PHYSICAL
- Animation Path
- Animation/Monster/IceElemental/IceElemental.xml
- Effect Category
- Hard
- Special Dead
- Description
- Use Glow
- No
- Give Item To All Player
- Yes
- Max Damage Per Hit
- 0
- Display Name Token
- $Npcs.AncientIceElementalThrowerLv055_DisplayName$
Items
| Probability | Name |
| 0 | CashRelated_MagicScroll_AddStat_Box_T01_00 |
| 0.04 | EpisodeD2_BasicBox_03 |
| 0 | Basic_6 |
| 0 | Rare02_New_6 |
| 0 | PotionBox01 |
Offensive Skills
- Aggressive Mode
- 0
- Normal Skills
| Range | Skills |
| 60 | | Skill Name | Probability |
| Special01 | 0.5 |
|
- Aggressive Skills
- —
Resists
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
States
| start Time | end Time | type | params | optional States |
| 0 | 0 | DEFENCE | | key | value |
| type | 0 | | probability | 0.01 |
| — |
| 0 | 0 | DEFENCE | | key | value |
| type | 7 | | probability | 0.02 |
| — |